Interesting articles, November 2021

During WWII, the ever-frugal and innovative Germans built tanks out of spare parts they captured from other armies. They found ways to wring utility out of obsolete equipment, both foreign- and domestically made. The “Marder” armored vehicles were outstanding examples of this.
https://www.youtube.com/watch?v=LyVyFGLX1TY

Henry Kissinger: “I don’t expect an all-out attack on Taiwan in, say, a 10-year period, which is as far as I can see.”
https://www.politico.com/news/2021/11/21/kissinger-china-taiwan-summit-biden-523139

‘Mooring retired Ticonderoga class cruisers around Guam could offer an efficient way to greatly expand the island’s missile defense umbrella.’
https://www.thedrive.com/the-war-zone/41819/decommissioned-navy-cruisers-could-be-the-answer-to-guams-missile-defense-needs

A confrontation between U.S. Navy warships and Iranian gunboats in the Gulf of Oman came frighteningly close to disaster.
https://www.thedrive.com/the-war-zone/42987/video-shows-u-s-destroyers-very-intimate-standoff-with-iranian-vessels-over-seized-oil-tanker

This video shows the differences between how high explosive squash-head (HESH) and high explosive anti-tank (HEAT) weapons work. Note that HESH rounds work well when they flatten out against the surface of a tank before exploding, like a spherical glob of mud falling onto a hard floor and splattering into a pancake. Conversely, HEAT rounds work best when they explode at the instant they touch the surface of a tank, like a round, porcelain piggy bank being dropped and shattering just as it hits the ground.
https://youtu.be/Uhz3w8-PSl8

There are such things as bullets that explode on impact. They’re meant to penetrate heavy metal/ceramic body armor and light vehicle armor.
https://youtu.be/5Dqg5k_kdPw

The first patent for a percussion-cap musket was patented in England in 1807. Sportsmen there and in America soon discovered they were more reliable than their flintlock muskets, and adopted them in significant numbers. However, it wasn’t until 1834 that the British Army considered the new weapons for use. The tests showed that the percussion cap muskets were 26 times more reliable, and the British quickly adopted the new guns. Like Mikhail Kalashnikov 100 years later, the inventor of the revolutionary new weapon, Alexander Forsythe, received no compensation.
https://weaponsandwarfare.com/british-army-1820-45/

Bullets should always be made of softer metal than the gun barrels they are shot out of. If the bullets are harder, then they will ruin the barrel’s rifling, or even get jammed in the middle of the barrel after being fired, possibly causing the gun to explode.
https://www.quora.com/Would-a-solid-tungsten-carbide-bullet-ruin-the-weapons-rifling-because-of-the-hardness-of-tungsten

Someone tried to kill Iraq’s prime minister by flying an explosive-laden drone into his house and detonating it. Recall my prediction that, before 2030, “Drones will be used in an attempted or successful assassination of at least one major world leader.” This man wasn’t high-profile enough to satisfy my prediction.
https://www.bbc.com/news/world-middle-east-59195399

The U.S. military’s experimental “Gremlin” drones, which un-dock in midair from larger “mothership” planes, perform missions, and then fly back to the motherships and dock with them, are getting more refined.
https://youtu.be/H4T6Vr4a1hY

In the first attack of its kind, a quadcopter drone was used in an attempt to disable a power station in the U.S. It failed, and the police found the drone. The person or people responsible were careful to remove identifying information from the machine, and remain unknown. In the future, drones and narrow AI will untether each country’s military strength from the size of its human population.
https://www.thedrive.com/the-war-zone/43015/likely-drone-attack-on-u-s-power-grid-revealed-in-new-intelligence-report

AI scientist Stuart Russell foresees a day when a truck full of “a million” killer drones could drive into a city, release its load, and kill all the human inhabitants.
https://www.theguardian.com/technology/2021/oct/29/yeah-were-spooked-ai-starting-to-have-big-real-world-impact-says-expert

The failed WWII “Bat Bomb” will turn out to have been an idea ahead of its time.
https://en.wikipedia.org/wiki/Bat_bomb

“Nitinol” is a remarkable alloy, and objects made from it “remember” their original shapes and revert to them, even after being bent or stretched into something else.
https://www.youtube.com/watch?v=wI-qAxKJoSU

Before 1856, it was really rare to see purple-colored objects because purple dye was very expensive to make (snails had to be collected and boiled). But that year, a German chemist discovered a way to synthesize it from coal tar at very low cost. Almost overnight, every snail-boiling business went bankrupt, and by 1859, a fashion fad of wearing purple clothes swept the U.S. and Western Europe. It’s a perfect example of how technology brings things that were once the exclusive domain of the rich to everyone else.

The process will not stop. Consider that autonomous cars will make poor people like rich men with chauffeurs, in vitro synthesis of meat will make the finest caviars and steaks as cheap as SPAM, and virtual reality will give everyone access to whatever fantastic worlds they desire.
https://www.smithsonianmag.com/smart-news/in-ancient-rome-purple-dye-was-made-from-snails-1239931/

There is actually an upper limit to how loud sounds can be.
“For a sound of 194 decibels, the trough of the fluctuation would just touch zero, which is the vacuum pressure. It can’t go any lower than that, so a sustained sound greater than 194 decibels is not possible.”
https://www.quora.com/How-do-we-know-that-194-decibels-is-the-loudest-sound-possible

This website catalogs all the futuristic technologies mention in science fiction books, along with the years when they are supposed to be (or were supposed to have been) real.
http://technovelgy.com/

Sand behaves like a liquid when injected with compressed air.
https://www.youtube.com/watch?v=My4RA5I0FKs

This elegantly simple video shows how an ammeter measures the amount of electric current flowing through a circuit.
https://www.youtube.com/watch?v=8DanoG-nowk

Dow 36,000 is a reality…16 years after James Glassman and Kevin Hassett predicted it would be. Do they deserve credit for getting the prediction right?
https://www.cnn.com/2021/11/03/investing/premarket-stocks-trading/index.html

After a few hours of practice, machines can learn to play Atari video games much better than average humans.
http://arxiv.org/abs/2111.00210

“GauGAN2 uses a deep learning model that turns a simple written phrase, or sentence, into a photorealistic masterpiece.”
https://blogs.nvidia.com/blog/2021/11/22/gaugan2-ai-art-demo/

Economist Tyler Cowen predicts that greater use of telework will expose most American jobs having to do with computer coding and IT to cheaper foreign competition (“teleshock”). Many formerly secure and well-paying jobs will vanish. Conversely, some types of culture-specific and location-dependent jobs will remain secure.
https://marginalrevolution.com/marginalrevolution/2021/11/the-teleshock.html

Automated cranes that load and unload cargo from ships greatly increase the efficiency of ports. Unfortunately, the $1.2 trillion infrastructure bill that was just passed in the U.S. provides no money for such upgrades, presumably because unions afraid of losing jobs successfully lobbied the bill’s authors to exclude it.
https://reason.com/2021/11/09/americas-ports-need-more-robots-but-the-1-trillion-infrastructure-bill-wont-fund-port-automation/

Major volcanic eruptions and the concomitant reductions in agricultural output caused, or helped to cause, the collapses of several Chinese empires.
https://www.nature.com/articles/s43247-021-00284-7

Coal and crude oil can be turned into an edible, fat-rich substance similar to margarine. This study examines the feasibility of feeding the population with it during a global calamity that blocks out the sun for several years (ex – nuclear winter, megavolcano eruption, asteroid strike).
https://www.sciencedirect.com/science/article/pii/S0263876221004275

A Russian town on the Arctic Ocean is now getting heat from a barge with a nuclear reactor in it.
https://indianexpress.com/article/world/climate-change/a-nuclear-powered-shower-russia-tests-a-climate-innovation-7608185/

What would change if clean energy prices were super low? Among other things, we would start terraforming the deserts.
https://marginalrevolution.com/marginalrevolution/2021/11/what-would-a-world-with-very-cheap-energy-look-like.html

This awesome illustration shows different fusion reactor designs that have been proposed.

“SpinLaunch” is a giant centrifuge designed to hurl satellites into space. I wonder how much it would help to build such a machine on the summit of a tall mountain.
https://www.thedrive.com/the-war-zone/43079/space-launch-start-up-just-used-a-giant-centrifuge-to-hurl-a-projectile-into-the-upper-atmosphere

NASA had further plans for the Apollo Program and the Saturn V rockets, including the construction of a Moon base, and a manned Venus flyby.
https://www.youtube.com/watch?v=f4CTI5GDz98

Thanks to a small computer chip implanted in his brain, a partially paralyzed man was able to use his thoughts to “[achieve] typing speeds of 90 characters per minute with 94.1% raw accuracy online, and greater than 99% accuracy offline with a general-purpose autocorrect.”
https://www.nature.com/articles/s41586-021-03506-2

People can make themselves taller by getting surgery where the legs are broken, the two halves are pulled apart a tiny amount, and then the body is allowed to heal by slowly filling in the gap with new bone. A woman with dwarfism underwent the procedures several times over four, agonizing years, to increase her height from 3′ 9″ to 4′ 11″. She even did it to her arms to keep them proportionate with her elongating body.
https://www.thesun.co.uk/news/16645445/underwent-years-agonising-surgery-stretch-my-bone/

The first drug to treat dwarfism has been FDA approved. It has to be injected every day, each daily dose costs $900, and it adds 1/2 inch of height per year of use.
https://medcitynews.com/2021/11/biomarin-pharma-sees-big-things-for-first-fda-approved-dwarfism-drug/

More accurate methods of screening human embryos for fatal genetic defects have raised IVF success rates.
https://infoproc.blogspot.com/2021/11/preimplantation-genetic-testing-for.html

Surprisingly, having low levels of cholesterol can also kill you.
“[There] is a U-shaped relationship between LDL-C level and all-cause mortality.”
https://www.nature.com/articles/s41598-021-01738-w

Variations of AlphaFold are now simulating protein-protein interactions with high levels of accuracy.
https://www.science.org/content/blog-post/protein-complex-structure-predictions-already

In Britain, mass vaccination of girls and young women with the HPV vaccine has caused an 87% drop in cervical cancer cases since 2008.
https://www.bbc.com/news/health-59148620

This article is over a year old. Not bad: ‘This is the end of the coronavirus pandemic. And this is how it could happen in the United States: By November 2021, most Americans have received two doses of a vaccine that, while not gloriously effective, fights the disease in more cases than not. Meanwhile, Americans continue to wear masks and avoid large gatherings, and the Covid-19 numbers drop steadily after a series of surges earlier in the year. Eventually, as more and more Americans develop immunity through exposure and vaccination, and as treatments become more effective, Covid-19 recedes into the swarm of ordinary illnesses Americans get every winter.’
https://www.politico.com/news/magazine/2020/09/25/how-covid-19-pandemic-ends-421122

Large numbers of deer in the U.S. are testing positive for COVID-19, meaning they (perhaps along with other mammals) will serve as a reservoir for the virus, and will periodically infect humans for the foreseeable future. COVID-19 will become endemic.
https://www.npr.org/sections/goatsandsoda/2021/11/10/1054224204/how-sars-cov-2-in-american-deer-could-alter-the-course-of-the-global-pandemic

A new drug that sharply lowers the odds of dying from COVID-19 has been unveiled.
https://www.bbc.com/news/health-59178291

Thanks to genetics, South Asians are likelier to die from COVID-19 than Europeans.
https://www.bbc.com/news/health-59165157

Ivermectin does little or nothing against the COVID-19 virus. The medical studies that showed it reducing deaths were done in tropical countries where worm parasite infections are common. This means ivermectin saves the lives of some COVID-19 infectees by killing off their parasites, which are weakening their immune systems just enough to let COVID-19 to kill them. There is no controversy over ivermectin’s value as an antiparasite drug.
https://astralcodexten.substack.com/p/ivermectin-much-more-than-you-wanted

The evidence that COVID-19 might be manmade is inconclusive, but can’t be dismissed.
http://www.rationaloptimist.com/blog/the-covid-lab-leak-theory-just-got-even-stronger/

A new variant of COVID-19, the “Omicron” strain (I love the menacing name!), has emerged in South Africa. Much remains unknown at this point, but there’s preliminary evidence that it is more transmissible than even the Delta strain, and may be resistant to the vaccines.
https://www.reuters.com/world/new-coronavirus-variant-omicron-keeps-spreading-australia-detects-cases-2021-11-28/

Virtual reality? I’m now a believer.

In 2016, I tried virtual reality (VR) for the first time and came away with mixed impressions. This happened at an art museum, and one of the exhibits was a VR trip into an surreal, simulated environment. After donning the VR goggles, I was immediately struck by the immersiveness of the experience, even if the graphics were relatively coarse. It was remarkable how quickly and automatically my brain accepted my virtual environment as being real, in spite of many cues to the contrary (such as the aforementioned coarse graphics, unnatural “stovepiping” of my field of view, and the feeling of the weight and pressure of heavy goggles on my face and scalp). I instinctively treated objects in the game as if they were real, which nearly caused me to fall when I tried to lean on a coffee-table sized virtual object on the ground when there was nothing there in the real world.

I came away from it thinking VR technology had major potential, but also important limitations that might not be solvable. As my own brief experience made clear, using the technology can be dangerous when your virtual and real-world surroundings don’t correspond. You could too easily walk face-first into your living room wall, or shatter the window with your fist during a VR boxing game.

The “Kat Walk Mini” omnidirectional treadmill. Large pieces of equipment like this aren’t subject to Moore’s Law, so they aren’t getting much cheaper each year like VR goggles are.

Moving around VR environments on foot is an even bigger challenge for the same reason. While an omnidirectional treadmill could theoretically solve this problem, only rich people can afford them (and the prices are only declining slowly), and they’re not instantly responsive to changes in your velocity. If you are walking on such a treadmill and you decide to, say, suddenly step to the left, it takes a moment for the machine to sense the corresponding changes in the downward forces exerted by your feet, to deduce that you are starting to step right, and to start moving the treadmill belt in the opposite direction. This time lag between human action and machine reaction breaks the illusion of the virtual experience and can easily make you lose your balance (which is why omnidirectional treadmills have harnesses or circular railings for their users).

An experience I had in mid-2019 (yeah…this blog entry has been malingering for awhile as an unfinished draft) showed me that this “movement problem” might have a surprisingly easy solution. I had some spare time, so I stopped into a VR gaming arcade and played a first-person shooter game called “Arizona Sunshine.” Unlike the VR experience I had at the art museum, this was a professionally designed virtual environment. I also played it on a top-end HTC Vive device. The graphics were much better, though not nearly as good as the graphics in a game played on “2D” television connected to a modern game console like PS4.

I held controllers in either hand, which resembled barcode scanners and have several buttons. However, what struck me the most was the manner in which the player moved in the game. When you first put on the VR goggles, you must remember to stand in the middle of an open floor space measuring about 8′ x 8′. The goggles “sync” with this original starting space, and if, during the gameplay, you walk too close to the edge of the 8′ x 8′ square, a grid of lines appears across your field of view to indicate where the edge is. You’re supposed to step back when that happens.

For moving longer distances, you “teleport” by first holding down a specific button on one of the controllers, whereupon a curved, rainbow-like line emanates from the “gun barrel” of that controller. You move the controller to shift the spot where the rainbow line touches the ground to the location that you want to teleport to, then you release the button on the controller, and you’re there, instantly. Surprisingly, teleportation isn’t disorienting. It is an ingenious solution to the VR movement problem, and resolved some of my old doubts about the technology’s potential.

The remaining obstacles to VR’s mainstream adoption, and probable remedies to those obstacles are:

High costs. A pair of Oculus Rift VR goggles and two hand controllers costs about $400, and to work properly, the goggles need to be plugged into a desktop computer with high graphics processing specs. Computers meeting these requirements cost at least $600, pushing up the minimum total cost of an Oculus VR system to $1,000. The Rift’s closest competitor, the HTC Vive, also requires a powerful desktop, and has a higher total system cost. Compare that to a Playstation 4 console, which offers better graphics than either VR set and sells new for $270. You probably already have a TV to play PS4 games on, but if not, you could buy a 50″ set from an excellent brand like LG for $500, and it gives you the added benefit of being able to watch all sorts on non-game content like TV shows.

Hardcore video gamers are already willing to pay this price premium for the 3D experience, but the vastly larger number of casual gamers and poorer gamers won’t be interested until VR system costs get much lower. I think Sony’s approach shows the likeliest solution to the problem. Their newer PS4 game consoles–which can be thought of as high-end desktop computers that are relatively cheap since they are optimized just for gaming–have ports that you can plug Playstation VR headsets into. The console does all of the data processing, and the headsets merely act as displays.

Quietly integrating VR capabilities into game consoles, selling them to mainstream gamers who are, at this point, only interested in playing 2D games on TV screens, and then doing a marketing push later on to inform them that, for just $100 more, they could buy a VR headset, plug it into the console they’ve already paid for, and try out VR games, is probably the best and likeliest strategy to popularize VR technology. The current Playstation VR headsets have mediocre graphics, and the PS4 console isn’t as powerful as an Oculus Rift desktop, so I predict we’ll have to wait until the late-2020s for the price-performance of the headsets to improve enough, and for a new generation of more capable game consoles like PS5 to arrive, before VR gaming gets cheap enough for widescale adoption.

Lower-res graphics. If my own experience playing “Arizona Sunshine” is any indication, the graphics in VR versions of games lag the graphics in 2D versions of those same games by about one console generation. Wearing the headset, my zombie town surroundings had the same level of detail as what I remembered from the typical PS3 game I played on my TV, and the state of the art now is PS5. Granted, the immersive quality of VR gaming goes a long way to compensating for worse graphics, but I think more improvement is needed before VR’s customer base can get into the tens of millions.

I think if VR headsets displayed PS4 levels of graphics, then that plus the immersion factor would be awe-inspiring to enough people to make VR gaming go mainstream. I really think that being able to play Detroit: Become Human in VR would be captivating to average people. Just check out the graphics and imagine yourself immersed in this virtual world:

Detroit: Become Human is a PS4 game, so the one-console generation lag time means VR games that look that good will be available a few years after PS5 and XBox Series X are released. As mentioned, I think we’ll reach that point in the late-2020s.

Heavy, bulky headsets. This isn’t as big of a problem as the previous two, but the weight and pressure the VR headset exerted on my head and face were a little distracting, hurting the immersiveness of the VR experience (remember, there aren’t supposed to be any physical reminder that you’re not actually in the game environment). I also suspect that long-term use of this device could cause neck fatigue and compression headaches.

The problem can and will be eased by making the display screens thinner and lighter. Just as TV screens and computer monitors have gotten thinner thanks to better technology, so will VR goggle displays. Significant progress on this will surely happen by 2030, and the VR headsets of that year will be lighter than those of today, but it alone won’t solve the problem.

The human eye’s inability to focus on very close objects has also forced goggle designers to position the display screens around four inches in front of the wearer’s eyes. The resulting forward-heaviness of the goggles creates torque, making them feel even heavier, in the same way that a bag of groceries feels heavier if you try carrying it with your arm outstretched perpendicularly from your body as opposed to hanging down parallel to your body. Even if the screen itself is just a few millimeters thick, if it has to be four inches in front of your face, it will make the whole rig feel heavy.

A major innovation in VR image display technology that circumvented the limitations of the human eye and allowed the goggles to protrude less from the face is needed. Advanced glass lenses or retinal projectors are candidates, though I can’t give a timeline for when they or any other alternative will be commercialized.

Cords. The long cord that supplied my headset with electricity and data was also a bit encumbering, and in longer game sessions, there’s the risk of getting yourself tangled up and tripping and/or damaging your equipment. At the rate technology is improving, a wireless headset with the cost and performance specs I’ve listed so far should exist by 2030, though it will have noticeable limitations compared to corded headsets.

The most plausible setup would have the game console do most or all of the data processing and wirelessly transmit the data to the headset. The user would have to stay in the same room as the console to receive the data without lag. The headset would have an internal battery that provided maybe two hours of play–enough for a casual gamer who does it after school or work. Such a headset would have a port into which a power/data cable could be plugged to recharge the device or to do corded VR gaming if the user didn’t care.

I doubt VR technology will be so advanced by 2030 that it will be practical or common for people to rely solely on their goggles’ onboard batteries and computers for gaming, so it will be rare to see people wearing the goggles in public places, and those who do will struggle with some combination of short battery life and/or unsatisfying graphics. However, as I’ve argued here (partly based on my personal experiences), the goggles will be sufficiently advanced by that year for the medium to have gained widespread popularity, even if people can only really use the devices in their homes or in arcades.

The Varjo VR-3 has even the critics amazed. Imagine where the technology will be by 2030.

All of this is to say nothing of the very best and most expensive VR goggles that 2030 will have to offer. Considering that there already exist goggles that can display nearly lifelike imagery, such as the “Varjo VR-3,” the cutting edge of technology nine year from now will be mesmerizing.

In conclusion, the 2020s will be the decade when virtual reality goes mainstream thanks to the quality and price of the technology reaching inflection points. VR goggles will not need to fix every deficiency of the VR experience (e.g. – imperfect graphics, unnatural in-game movement, cord and bulk of goggles disturbing the illusion of being in the game) before mass consumer adoption can happen. By 2030, however, there will be very expensive and very advanced VR devices that provide 99% lifelike audiovisual experiences, pointing the way to what will become widely available as that decade unfolds.